KudosReading Book Recommendations for 4th - 5th Graders
Check out our book list of the month! The following list is great for casual reading. So pick your favorite and let us know what your reader learned! All of these books are great as a kudosreading book club.
In this funny, uncannily wise portrait of the dynamics of a sixth-grade class and of the greatness that sometimes comes in unlikely packages, Dwight, a loser, talks to his classmates via an origami finger puppet of Yoda. If that weren't strange enough, the puppet is uncannily wise and prescient. Origami Yoda predicts the date of a pop quiz, guesses who stole the classroom Shakespeare bust, and saves a classmate from popularity-crushing embarrassment with some well-timed advice. Dwight's classmate Tommy wonders how Yoda can be so smart when Dwight himself is so clueless.
Hailed by "School Library Journal "as honest, funny, and immensely entertaining.
McKinley, a malamute, is a good dog -- he's reliable and trustworthy. Whether it's watching over the other dogs of Steamboat Springs, Colorado, or taking care of his human pup, Jack, McKinley never even thinks of letting anyone down -- until he meets Lupin. Lupin is a she-wolf and she's urging the dogs of Steamboat Springs to leave their domesticated lives and join her wild pack. And though she scares McKinley, he also finds himself drawn to her and the life of freedom that she offers.
For the first time, McKinley's loyalties are torn. Should he stay with his humans and continue to lead the dogs of Steamboat Springs? Or should he join the wolf and live freely, like his ancestors did? When the wild calls, what will McKinley's answer be?
This bewitching first novel is a puzzle, wrapped in a mystery, disguised as an adventure, and delivered as a work of art.
When a book of unexplainable occurences brings Petra and Calder together, strange things start to happen: Seemingly unrelated events connect; an eccentric old woman seeks their company; an invaluable Vermeer painting disappears. Before they know it, the two find themselves at the center of an international art scandal, where no one is spared from suspicion. As Petra and Calder are drawn clue by clue into a mysterious labyrinth, they must draw on their powers of intuition, their problem solving skills, and their knowledge of Vermeer. Can they decipher a crime that has stumped even the FBI?
Molly Moon is no ordinary orphan. When she finds a mysterious old book on hypnotism, she discovers she can make people do whatever she wants. But a sinister stranger is watching her every move and he'll do anything to steal her hypnotic secret...
Is Nick Allen a troublemaker? He really just likes to liven things up at school -- and he's always had plenty of great ideas. When Nick learns some interesting information about how words are created, suddenly he's got the inspiration for his best plan ever...the frindle. Who says a pen has to be called a pen? Why not call it a frindle? Things begin innocently enough as Nick gets his friends to use the new word. Then other people in town start saying frindle. Soon the school is in an uproar, and Nick has become a local hero. His teacher wants Nick to put an end to all this nonsense, but the funny thing is frindle doesn't belong to Nick anymore. The new word is spreading across the country, and there's nothing Nick can do to stop it.
In the first novel of the New York Times bestselling series by Suzanne Collins, author of The Hunger Games, young Gregor falls through a grate in the laundry room of his apartment building and hurtles into the dark Underland. This strange world is on the brink of war, and Gregor's arrival is no accident. A prophecy foretells that Gregor has a role to play in the Underland's uncertain future. Gregor wants no part of it -- until he realizes it's the only way to solve the mystery of his father's disappearance. Gregor embarks on a dangerous adventure that will change both him and the Underland forever.
Jack hates poetry. Only girls write it and every time he tries to, his brain feels empty. But his teacher, Ms. Stretchberry, won't stop giving her class poetry assignments—and Jack can't avoid them. But then something amazing happens. The more he writes, the more he learns he does have something to say. Supports the Common Core State Standards
It’s 1936, in Flint Michigan. Times may be hard, and ten-year-old Bud may be a motherless boy on the run, but Bud’s got a few things going for him:
1. He has his own suitcase full of special things.
2. He’s the author of Bud Caldwell’s Rules and Things for Having a Funner Life and Making a Better Liar Out of Yourself.
3. His momma never told him who his father was, but she left a clue: flyers advertising Herman E. Calloway and his famous band, the Dusky Devastators of the Depression!!!!!!
Bud’s got an idea that those flyers will lead him to his father. Once he decides to hit the road to find this mystery man, nothing can stop him—not hunger, not fear, not vampires, not even Herman E. Calloway himself.
Grandmamma loves to tell about witches. Real witches are the most dangerous of all living creatures on earth. There's nothing they hate so much as children, and they work all kinds of terrifying spells to get rid of them. Her grandson listens closely to Grandmamma's stories—but nothing can prepare him for the day he comes face-to-face with The Grand High Witch herself!
Melody is not like most people. She cannot walk or talk, but she has a photographic memory; she can remember every detail of everything she has ever experienced. She is smarter than most of the adults who try to diagnose her and smarter than her classmates in her integrated classroom—the very same classmates who dismiss her as mentally challenged, because she cannot tell them otherwise. But Melody refuses to be defined by cerebral palsy. And she’s determined to let everyone know it…somehow.
Something stopped Nita's hand as it ran along the bookshelf. She looked and
found that one of the books had a loose thread at the top of its spine. It was one of those So You Want to Be a . . . books, a series on careers. So You Want to Be a Pilot, and a Scientist . . . a Writer. But his one said, So You Want to Be a Wizard.
I don't belive this, Nina thought. She shut the book and stood there holding it in
her hand, confused, amazed, suspicious--and delighted. If it was a joke, it was a great one. If it wasn't . . . ?
The city of Ember was built as a last refuge for the human race. Two hundred years later, the great lamps that light the city are beginning to flicker. When Lina finds part of an ancient message, she’s sure it holds a secret that will save the city. She and her friend Doon must race to figure out the clues before the lights go out on Ember forever!
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